#pragma once

#include "internal.h"

enum {
	DOG_FIGHTER,
	DOG_RUNNER,
	DOG_SPEAKER
};

class Dog
{
public:
			 Dog(SceneManager *creator,const String name, int dogSpecies);
			~Dog(void);

	int		 GetSpecies();

private:
	int				_species;

	float			_hp_full;
	float			_hp_current;
	float			_mp_full;
	float			_mp_current;

	float			_speed;

	SceneNode *		_body;
	Entity *		_graphicEntity;

};

